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Game Testing
Overview
Types of Testing
Team Profile
Case Study
Clients
Casual Games Package
 
 

 Case Study
 
 
The Client
 

A large games publisher looking to reduce costs and lower their internal resource requirements (i.e. hardware, personnel, and space needs). In the process, our client discovered a number of additional benefits to the offshore test model.

 
The Problem
 

A significant rise in game development costs

Over time, games development has risen into multi-million dollar propositions. In order to minimize risk on these ventures, development costs have been highly scrutinized and quality assurance is one component that has received serious attention.

Increasing size and scope of the games.

With the release of the latest generation of hardware, the amount of game content has dramatically increased. In addition, hardware requirements for all of the platforms requires significantly more resources allocated to a test team. This has had a dramatic effect on the size of a game's test team.

Increasing competition for testers

Developers have faced increasing competition for recruiting testers from the same limited local talent pool. During the busiest months of the year, the local pool of talented testers becomes severely depleted.

Demands on internal space and resources

QA departments are continually faced with the challenge of allocating enough testing space to all of the teams required to test a company's slate of games. In addition, carrying excess hardware and equipment for seasonal work creates on-going budget inefficiencies.

 
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