| Bjorn Book Larsson, Chief Technology Officer |
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As our Chief Technology Officer and VP of Game Development, Bjorn Book Larsson brings over a decade of game development management experience to Gameshastra. Most recently he was Chief Technology Officer at FUN Technologies Inc (LSE:FUN, TSX:FUN), a Liberty Media company. At FUN he led development of casual, sports, fantasy, and sci-fi games across a wide range of devices and platforms.
In 1999 Bjorn co-founded SkillJam.com - and as CTO he architected one of the Internet's first tournament game systems, reaching over 10 million of registered tournament players.
Bjorn has managed game development efforts spread across seven offices in three different countries. This background gives him a unique perspective on the challenges involved in integrating externally developed code into internal development cycles. He brings a unique understanding of the customer's point of view to his leadership at Gameshastra's Game Development Division.
Bjorn has a BS degree in Mathematical Sciences and Computer Science from UNC-Chapel Hill.
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| Frank Cartwright, General Manager |
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As our General Manager and Executive Producer of Online Gaming, Frank Cart  wright brings over a decade of experience in online, core and casual gaming. Most recently he served as Vice President Online Entertainment at the Game Show Network (GSN) where he oversaw the product development, technology implementation and administration of GSN.com, the network's emerging casual game site. Prior to Game Show Network (GSN), he served as
Vice President of Product Development and Engineering at Global Gaming League (GGL) a worldwide leader in organized competitive online and live video game tournaments and events (V-Sports). Prior to GGL, he served as Vice President of Production for SkillJam Technologies where he played an instrumental role in the company's growth and globalization efforts handling all technical development and production.Frank began his career in gaming in 1995 at Dreamers Guild as Lead Software Engineer on Turner Interactive's Dinotopia PC game. From there he joined Disney Internet Group (DIG) creating dozens of Java, Flash and Shockwave online games and building Disney's online, multi-player gaming platform.
Frank has a BS degree in Business Management. |
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| Jim Edwards, Game Producer |
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With a commendable experience of over 20 years in the gaming industry, Jim heads our production department. He is a self taught computer programmer and a specialist in game development.
After trying his hand at different jobs, Jim finally found his calling in making games and he has been making games or game related products ever since. Jim has worked directly or indirectly for most of the major publishers, many small studios, and several startup ventures.
He was the lead developer for “The Godfather”, designer for “Hellfire” and has been credited for over 20 AAA titles since 1980s.
His last assignment was as the Development Director at FX Labs in Seattle and Hyderabad. His earlier assignments include work as developer at Microsoft Synergistic, Headgate, EA
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| Lance Sun, Technical Lead |
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Lance Sun is the "Technical Lead" for the Game Development Division at Game Shastra, where he is primarily responsible for the technical delivery of all Game Shastra's titles.
He started his career as a "core" game developer at Gas Powered Games, where he worked as a developer on several triple-A titles, including Dungeon Siege 2 and Supreme Commander.
In 2004 he joined Oberon Media and channeled his Core game development experience into the emerging area of "Casual Games," and worked on several Windows, Web and Xbox casual titles, among them acting as lead developer for "Chess Titans" which ships as an "In-Box" game with Windows Vista. After Oberon, Lance joined FUN Technologies and SkillJam where he was integral to creating new games and retooling SkillJam's tournament game system.
Throughout his career Lance has worked with a wide range of languages (C++, C#, ActionScript, maxscript, MEL etc.) on a range of different platforms (Web, PC, ITV, Xbox 360 and other consoles).
Lance has a bachelor's degree in Computer Science from the University of California, Davis.
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| S. Kamatchinathan, Team Lead |
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Prior to Gameshastra, Kamatchinathan was the team lead at Carbonon Games, Chennai, where he led a team of 8 people in the development of "Monster Truck Racing". He has a Master's in Computer Applications from Baharatidasan University.
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| Sumant Singh, Team Lead |
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Prior to Gameshastra, Sumant worked for FXLabs in Hyderabad as a technical lead on FXLabs' upcoming title "Archie", written using the GameBryo game engine. He has a Bachelor's degree in Engineering from University of Pune.
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| Ramesh Deekonda, Team Lead |
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Ramesh has been in software development over 10 years. In his previous position with Tata Consulting Services' RnD Division, he created several types of image compression software. Ramesh brings extensive experience on the Win32 development platform. He has a M-tech(CSE) from University of Hyderabad.
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